Theodoric Yeardley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Roofer. His long white hair is drawn into a two foot long braid. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has worked as a Roofer like his mother before him.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Impulsive. Bonds: Poor, Job, Religious, Enemies. Occupation: Roofer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 gp.
Mindartis Mystralath, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has shaved his head bald. He wears an eyepatch.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was raised in a white middle class family as the only child. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: To find somewhere to settle down; and he is content
Ideals: Joker, Artistic. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Mortician
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Halfling, Infernal
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +6
Possessions: 50 pp. Amber (160 gp). Smoky quartz (30 gp). Black pearl (400 gp).
Roondar Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is slicked back into a classic pompadour. This gray eyed southerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with his god.
History: Roondar lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Athletic. Bonds: Poor, Religious, Family, Military. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: Just what you see.
Warryn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered green stockings, and he perpetually has his sai ready. His hair is silver and very short. His eyes are a pleasant brown.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born at the edge of vast mountains. Warryn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Emotional. Bonds: Rich, Nature. Occupation: Bather
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Orc, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Blossom Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she likes to wear ponchos typically of a light red in addition to tight pants. Her brown hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Blossom is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Blossom took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She has since lost track of the people in her past.
Motivation: Wants to raise her children well.
Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant, Nature. Occupation: Miller
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Abyssal, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
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