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Advanced [show]


Rolf Appleton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears an entirely brown suit with blue socks and a vest with buckled shoes. His whole body is exceptionally muscular. His long auburn hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. His childhood dream was to be a Barber, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Joker, Philantrophist. Bonds: Immigrant, Nature, Job. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Rolf Appleton, Male Human Warrior 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)17 (+3) 12 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Sylvan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Ahrim Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. His hair is black, silky, and of moderate length. He has silver eyes and a black hat with a brown feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered east to less war torn lands. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear

Ideals: Opinionated. Flaws: Fearful, PTSD. Bonds: Attractive, Military. Occupation: Knight

Voice: Spits words with contempt

Attributes [hide]

Ahrim Ennui, Male Tiefling Bard 3
Medium (6'3") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 11 (+0)18 (+4)
Skills Performance +6, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1700 sp.


Social Check DCs


Tawna TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a long, white cloak. She is physically well-built. She has moderate length brown hair. Her eyes are gray and she is always smoking a pipe.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born several months after her mother was called into army service. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Spice Merchant kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She wants nothing more than to rejoin the army; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Opinionated. Bonds: Criminal record, Military, Mentor. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Tawna TellPenny, Female Halfling Barbarian 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 sp. Bloodstone (70 gp).


Social Check DCs


Rezena Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her bronze crest in a pixie cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Rezena grew up listening to her father's many stories. Rezena abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world

Ideals: Fighting, Athletic, Logical. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Rezena Ebynichtomonis, Female Dragonborn Barbarian 1
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 500 sp.


Social Check DCs


Veloptima Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and prefers to wear blue clothing when she does not wear armor. Her tied-back hair is auburn. Her fair skin shows little sign of her aristocratic breeding.

Personality: She snorts whenever she laughs or is feeling confident. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: Veloptima was born the youngest of three triplets. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Veloptima grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Veloptima. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is a bit of a kleptomaniac; and to unite with her brother

Flaws: Racist. Bonds: Attractive, Family, Criminal record. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Veloptima Musgraben, Female Gnome Expert 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 11 (+0)14 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Aquan, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 7000 cp.


Social Check DCs

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