Phelaia Muse, Female Tiefling [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her black hair is singed and shortened. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: From birth she was tutored by a cruel and relentless mentor. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After a long history of fighting, Phelaia and her spouse have recently divorced.
Motivation: She seems to be bored by most things; and money/treasure
Flaws: Ugly, Mundane, Antagonistic. Bonds: Rich, Mentor. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 500 sp.
Ootah Dryden, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fancy black dress. Her skin is fair and her fingers are delicate and long. Her brown hair is braided into rings. Her blue eyes peer out from beneath her Stetson black hat.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has all her life been fascinated with writing.
History: She was born on a small isolated farm. She has had some formal writing training, and achieved minor success. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Gifted, Artistic. Bonds: Attractive, Nature, Family. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 50 gp.
Bendoo Conway, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses well, wearing black shirts, loose pants, and blazers most of the time, and she perpetually has her monstrous two handed axe ready. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes peer out from beneath her small black hat.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She always tries to repair and not replace. It was this mentality that drove her into the Server business.
History: She was born to loving parents in a slum to the south. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Bendoo and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to get a good night's sleep
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Server
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Traubon Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his halberd ready. His hair is auburn and curly. He wears crescent spectacles with a black brim.
Personality: Traubon wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: When he was but 7 years old his parents immigrated from the north. Traubon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Philantrophist. Bonds: Attractive, Immigrant, Nature. Occupation: Slave Trader
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 120 pp.
Erky Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He wears a tan cloak and cross-gartered brown stockings. With a patchy chestnut beard and wild chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Armorer father left him crippled. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Nature, Adventurer. Occupation: Server
Voice: Middle-eastern accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 70 gp. Citrine (70 gp).
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