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Advanced [show]


Five Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'6". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a ceremonial dagger. He has styled his black fur well, parting it to the left. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He has a small toy that he constantly fidgets with.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Five took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Fighting. Flaws: Addict, Shy. Bonds: Nature, Criminal record, Debt. Occupation: Crown-heir

Voice: Relaxed voice

Attributes [hide]

Five Hummingbird, Male Tabaxi Paladin 4
Medium (6'6") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)12 (+1) 12 (+1)14 (+2)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Krusk Harlow, Male Half-Orc [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he typically wears black cloth garments or leather armor. He has dyed his greying auburn hair a little too much giving a sharp auburn color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Recently the stress of being a Fortune-teller has made it difficult for him to sleep.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insomniac, Insane. Bonds: Job, Rich. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Krusk Harlow, Male Half-Orc Cleric 1
Medium (6'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp. 1 Hourglass.


Social Check DCs


Vezera Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'4" northern woman, she wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She wears a small hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She enjoys reading and quiet.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge.

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Junk Dealer

Voice: Speaks through clenched teeth

Attributes [hide]

Vezera Ebynichtomonis, Female Dragonborn Aristocrat 3
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 9 (-1)17 (+3)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 9
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Arumawann Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a tan shirt with thin black vertical stripes and brown pants. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy brown hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. A true patriot, Arumawann would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west to a Servant, Arumawann learned a great deal about his mother's area of expertise. His childhood dream was to be a Merchant, but he was a colossal failure. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Flaws: Shy, Addict. Bonds: Slave, Military, Job. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Arumawann Quillsharpener, Male Gnome Warlock 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 1000 sp. Silver comb with moonstones (100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). A roughly beaten golden orb (150 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thea Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a weathered and beat up set of banded mail beneath an oversized red coat. Her brown hair is braided into rings. She wears an eyepatch.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her job bores her to no end. She has decided to make it more interesting.

History: Born to a pair of adventurers, Thea grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She used her abilities to travel the world and help people.

Motivation: A rival would like her out of the picture.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Cook

Voice: Middle-eastern accent

Attributes [hide]

Thea Jamjar, Female Halfling Sorcerer 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)11 (+0) 16 (+3)8 (-1)
Skills Perception +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Pink pearl (100 gp).


Social Check DCs

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