Armara Despair, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears dark leathers with embroidery. Her brown hair is kept up in a ponytail inside a deerstalker hat. Her fair skin shows little sign of her aristocratic breeding.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. The war was a terrible time for her, and Armara does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Armara was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by orcs. Armara was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: Many orcs want her driven away.
Flaws: Depressed. Bonds: Attractive, Military, Poor, Enemies. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Orc, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 2100 sp.
Soveliss Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce green eyes like to dwell on things.
Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He enjoys reading and quiet.
History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Miller
Voice: Stutters
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Golden pearl (130 gp).
Dynamic Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His gray fur is thinning but still full. His eyes are likewise amber.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He got into the Banker business at a young age. Dynamic was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dynamic decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Banker job and began his own company from there.
Motivation: To protect his home; and a rival would like him out of the picture
Ideals: Justice. Flaws: Depressed. Bonds: Criminal record, Job, Guardian. Occupation: Banker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 4000 cp.
Vezera Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and sports empty pouches on her belt. Her crest is gold and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born to a criminal king-pin and mafia family Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Vezera never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: To find somewhere to settle down; and find a way to reverse the transformation of her brother
Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, In love, Criminal record, Family. Occupation: Mason
Voice: Australian accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp.
Rimple Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. His auburn hair is still thick. His eyes are green and beady.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Stylist
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp. Silver pearl (120 gp).
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