Himo Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a yellow and tan robe with the hood down. He is bristling with hidden weapons, mostly morningstars and scythes. His brown hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Courier profession.
History: He was born on a small isolated farm. Through the years after Himo was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Himo's father didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business
Ideals: Joker. Flaws: Antagonistic. Bonds: Criminal record, Job, Nature. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 120 gp. Amethyst (40 gp). Lapis lazuli (12 gp). Rose (40 gp).
Roge Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. He has silver hair. His ears are large.
Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 4 years.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Herbalist
Voice: Old Prospector
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 400 sp. Deep green spinel (60 gp).
Sorath Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black tunic with white highlights, and long yellow pants that bunch up around her shoes. She is bristling with hidden weapons, mostly crossbows and sickles. Her hair is red and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born several months after her mother was called into army service. Brilliant and gifted she never wanted to apply herself. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She's in love; and she wants to get laid
Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Criminal record, Military, Has a crush. Occupation: Herbalist
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Thunderstones. 1 Tanglefoot bags.
Dynamic Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a well pressed and immaculate suit (or dress). She sports a flattop fur cut. Her eyes are hazel and she is always smoking a pipe.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born in the north, but her parents moved at a very young age to the east. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting, Optimist. Flaws: Ugly. Bonds: Immigrant. Occupation: Crown-heir
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Thunderstones. 1 Smokesticks. 8 Acid flasks.
Henry Bradshaw, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. His blonde hair is thinning but still full. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is harsh and unforgiving.
History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He desires power and/or immortality; and doesn't want to be a bellfounder and was forced into it by his family
Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer, Family. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
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