Lone Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she tends to wear a large brown jacket, and is pretty ugly. She has white fur. Her copper eyes lackadaisically let the world flow into them.
Personality: She is very quiet and rarely speaks above a whisper. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was raised in a desert tribe. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Marshal work with an outfit from a few towns over. Marshal work suited her well, and with each successful project, she earned more gold and more respect from her peers. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To get a good night's sleep; and further expansion of business
Flaws: Ugly, Shy, Insomniac. Bonds: Family, Nature, Job. Occupation: Marshal
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Watson Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a white and grey robe with the hood down. He wears his hair in dreadlocks. His gray eyes are slightly larger than normal.
Personality: Watson hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. His job bores him to no end. He has decided to make it more interesting.
History: When he was but 8 years old his parents immigrated from the south. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has comitted a past crime that haunts him to this day; and he's looking for his big break
Ideals: Athletic, Artistic. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Doctor
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Giant
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp.
Zephan Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He wears a Stetson hat to hide his balding. He has several tiny amber earrings on each ear.
Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Gifted, Artistic. Bonds: Rich, Criminal record. Occupation: Bounty Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Ignan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Himo Hanali, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He has dyed his greying brown hair a little too much giving a sharp brown color. His ears are large.
Personality: Himo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Himo was born in the west. At a young age he loved to build and create. A gifted student he started as a Cartwright, but he got bored and became a Weaver. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Cartwright again; and expand his business
Ideals: Artistic, Gifted, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Weaver
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Common Melee.
Bolhild Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her red hair is cut jaggedly and amateurishly. Her blue eyes peer out from beneath her deerstalker grey hat.
Personality: She acts crazy and hedonistic. She does not believe in violence as a means to an end. She is a dedicated Bather but believes her peers are too gung-ho.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Bolhild took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She ran away from her former home and has been making her living as a Bather for the past few years.
Motivation: Her spouse's relatives view her with great suspicion; and marry her brother to traveling adventurers
Ideals: Pacifist, Gifted. Flaws: Hedonist. Bonds: Job, Family. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 19 (+4) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 250 gp.
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