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NPC Generator

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Advanced [show]


Naal Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a violet vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his violet boots flare out at the collars. His hair is blonde and curly. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Naal took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Bonds: Attractive, Job, Criminal record, Rich, Nature. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Naal Stauffer, Male Half-Elf Barbarian 2
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 25 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 140 gp. Amethyst (100 gp). Iolite (20 gp). Rock crystal (20 gp).


Social Check DCs


Cloak Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her fur, while still mostly red, has prominent grey streaks. She has a tattooed face.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Cloak enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: The child of a Sage, who enjoyed hunting, Cloak was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She loathes her own lifestyle.

Flaws: Depressed, Hedonist. Bonds: Poor, Nature, Slave. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Cloak Treat, Female Tabaxi Ranger 2
Medium (6'2") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Sylvan, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Jacoba Windsor, Female Human [Permalink]

Personal [hide]

Description: She wears a fancy grey dress. She sports silver long hair. Her violet eyes are slightly larger than normal.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She believes the world needs to unite to get rid of brigands once and for all.

History: She was raised in a mountains tribe. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She is not mentally stable, and does not behave rationally; and a deep hatred of brigands

Flaws: Antagonistic, Insane. Bonds: Attractive, Enemies, Nature, In love. Occupation: Bather

Voice: Pronounces O like U

Attributes [hide]

Jacoba Windsor, Female Human Cleric 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 4000 cp.


Social Check DCs


Elizabeth Iathrana, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'11" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her black hair is lengthy. Her skin is flawless and her violet eyes scan people very quickly.

Personality: Elizabeth hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to a criminal king-pin and mafia family There was a wharf not far from home where she often wandered off to fish. Being a Merchant kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found

Ideals: Artistic. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Elizabeth Iathrana, Female Half-Elf Warrior 3
Medium (4'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Valanthe Nailo, Female Elf [Permalink]

Personal [hide]

Description: She stands about 4'9" and wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Her left hand appears badly burned and disfigured. Her auburn hair is cut short. Her ears are large.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born to a criminal king-pin and mafia family Valanthe was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Valanthe decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To prove her worth to the world; and she feels that her past leaves her morally obligated to help

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Body Guard

Voice: Strong lisp

Attributes [hide]

Valanthe Nailo, Female Elf Barbarian 1
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)11 (+0) 15 (+2)18 (+4)
Skills Deception +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs

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