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NPC Generator

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Advanced [show]


Enna Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and likes to wear tan tank tops with grey skirt. Her skin is also unnaturally pale. She has a long black ponytail with little hanging trinkets. Her hazel eyes dart from person to person to random spaces in the air.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Enna was born in the east. At a young age she loved to build and create. A freak accident while working with her Mercenary mother left her crippled. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is a bit of a kleptomaniac; and wants her loneliness to end

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Criminal record, Has a crush. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Enna Caphaxath, Female Elf Commoner 1
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)9 (-1) 14 (+2)13 (+1)
Skills Athletics +3, Investigation +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Beatrice Kent, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has done her best to style her red hair to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a Shipwright, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Stableman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hasn't been sleeping well lately.

Motivation: She is currently in port desperately looking for someone to get her out; and a strong sense of loyalty to half-orc people

Flaws: Insomniac. Bonds: Poor, Attractive, Slave. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Beatrice Kent, Female Human Rogue 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)9 (-1) 17 (+3)14 (+2)
Skills Nature +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. 5 Acid flasks.


Social Check DCs


Numba Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She wears an entirely tan suit with green socks and a vest with buckled shoes. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a rose on it. Her golden hair, when down, is lengthy. Her violet eyes are passionate and lively.

Personality: She is irascible and easily irritated. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Sold as a small child to a necromancer, Numba was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A rival would like her out of the picture; and several ex partners dislike her way of doing things and want revenge

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Criminal record, Enemies. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Numba Horcusporcus, Female Gnome Wizard 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 13000 cp. Violet garnet (800 gp). Sard (60 gp). Bloodstone (60 gp). Deep green spinel (110 gp).


Social Check DCs


Astar Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Locksmith. He has no hair. His face is scarred and worn.

Personality: He is extraordinarily eccentric. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Astar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Astar. He was granted psionic powers by his dying sister.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of gnolls

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Criminal record, Rich, Enemies. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Astar Quiet, Male Tiefling Warrior 1
Medium (6'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)13 (+1) 13 (+1)15 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 50 gp. Moss agate (15 gp).


Social Check DCs


Don Pickering, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of kukris on his belt, each one with a ruby on the hilt. He has no hair. He has blue eyes and a brown hat with a tan feather.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Don grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Don grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Don. He now mingles about in high society.

Motivation: He has comitted a past crime that haunts him to this day; and obtaining odd cultural halfling artifacts is his passion

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Immigrant, Adventurer, Rich. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Don Pickering, Male Human Adept 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 sp. 1 Silk rope.


Social Check DCs

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