Zaffrab Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of halberds on his belt, each one with a topaz on the hilt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a great chef.
History: Zaffrab was born the youngest of three triplets. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: To find somewhere to settle down; and an old rival family wants him found
Ideals: Fighting, Gifted. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Dilettante
Voice: Breathy voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp.
Jheri Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and usually wears her black robe and has her mace always slung over her shoulder. Her brass crest is drawn into a tight pony tail with a card scrunchie. Her red eyes lackadaisically let the world flow into them.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Cleric school at a young age so that she could practice her psionic talents. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She's repulsed by the PC; and to clean up the streets
Ideals: Professionalism, Gifted. Flaws: Terse, Antagonistic. Bonds: Guardian. Occupation: Sellsword
Voice: Italian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp. 1 Minor magic item.
Mardnab Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She wears bulky blue painted plate armor. She is portly but not overly obese. She has wavy blonde hair. She has gray eyes.
Personality: Abrasive and pushy, she has a hard time making friends. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Mardnab was born with her mother's beautiful face. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sage work with an outfit from a few towns over. Sage work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Sage like her mother before her.
Motivation: Obtaining odd cultural Elven artifacts is her passion; and to reunite with her old friends
Flaws: Antagonistic, Shy. Bonds: Attractive, Job, Adventurer. Occupation: Sage
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Ignan, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2400 sp.
Henry Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his chestnut hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Ploughman, who enjoyed hunting, Henry was taken on many hunting expeditions. His arcane abilities were realized during a raid on his village. After a long history of fighting, Henry and his spouse have recently divorced.
Motivation: To reunite with his old friends; and wants to have a good time and be beloved
Ideals: Optimist, Joker, Gifted. Bonds: Attractive, Nature. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Aramil Paxton, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is renowned for his bright yellow suits and hats. He has no hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He speaks before he thinks and is too direct. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Aramil was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved out north to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Ugly, Addict, Impulsive, Insane. Bonds: Criminal record, Poor. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
