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Advanced [show]


Arumawann Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars, and he perpetually has his whip ready. He wears his silver hair up. He has hazel eyes and a tan hat with a grey feather.

Personality: He is mildly Gnome supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to half-elven people

Ideals: Fighting, Gifted. Flaws: Racist, Antagonistic. Bonds: Rich. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Arumawann Murnig, Male Gnome Ranger 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 18 (+4)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 160 gp. Golden pearl (160 gp).


Social Check DCs


Hugh Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. He has a auburn handlebar mustache and slicked back auburn hair. His brown eyes are slightly larger than normal.

Personality: Hugh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a habit of throwing himself into exceedingly dangerous situations.

History: Hugh hails from a village terrorized by dire rats. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Hugh began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hugh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He wants revenge against dire rats; and someone believes him a fraud

Ideals: Artistic, Entrepeneur. Flaws: Impulsive. Bonds: Poor, Enemies. Occupation: Bellfounder

Voice: Pronounces O like U

Attributes [hide]

Hugh Martell, Male Half-Elf Expert 2
Medium (5'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 17 (+3)15 (+2)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Auran, Draconic, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Gale Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His cinnamon fur is drawn into a tight pony tail with a butterfly scrunchie. He has green eyes.

Personality: Gale speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gale was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Persistence, Fighting. Flaws: Impulsive. Occupation: Seamstress

Voice: Speaks with lips pursed

Attributes [hide]

Gale Paws, Male Tabaxi Aristocrat 3
Medium (5'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)12 (+1) 17 (+3)14 (+2)
Skills Insight +5, Performance +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Rock crystal (40 gp). Moonstone (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Einkil Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has moderate length blonde hair. He has several tiny amber earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Bonds: Attractive, Rich, Immigrant, Mentor, Nature. Occupation: Cartwright

Voice: Speaks with squeezed throat

Attributes [hide]

Einkil Bigtoe, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)10 (+0) 11 (+0)10 (+0)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 220 gp.


Social Check DCs


Borun Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He dresses like a well dressed Courier does. He wears a broad hat to cover his moderate length black hair. His thin eyebrows rest above his beady violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Banker, but he was a colossal failure. He has worked as a Courier like his mother before him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new courier responsibilities is difficult

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Borun Shadowquick, Male Halfling Aristocrat 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Athletics +3, History +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Aquan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5

Possessions: Just what you see.


Social Check DCs

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