Caeldrim Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he has the majority of his body covered in plate. His chestnut hair has been sun bleached extensively. His eyes are likewise amber. His teeth are white and perfect.
Personality: Eccentric and domineering, Caeldrim will drive conversation. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted necromantic powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs; and he's in love
Ideals: Extrovert, Gifted. Bonds: Attractive, Religious. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Kathra Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman wears a brown cloak and cross-gartered grey stockings. Her clothes are grease stained in places. Her hair is brown and very short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She speaks before she thinks and is too direct. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She moves from town to town, unable to find a place to settle.
Motivation: She wants nothing more than to rejoin the army; and her religion dominates her actions
Flaws: Impulsive. Bonds: Poor, Immigrant, Attractive, Military. Occupation: Sage
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Terran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Red spinel (140 gp).
Symma Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is dressed in an above average manner. She has styled her auburn hair well, parting it to the right. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a small toy that she constantly fidgets with.
History: Symma hails from a village terrorized by dire rats. She moved from fad to fad and when she turned 15 she discovered singing. She's since become an addict/alcoholic.
Motivation: Many dire rats want her driven away; and she wants revenge against dire rats
Ideals: Artistic. Flaws: Antagonistic, Addict. Bonds: Attractive, Enemies. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 160 gp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp).
Beloril Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: A 3'11" southern man, he is renowned for his bright grey suits and hats. His white hair is greasy and uncared for. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has money and likes to spend it.
Ideals: Logical. Flaws: Ugly, Addict, PTSD. Bonds: Nature, Rich. Occupation: Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 220 gp. Red spinel (140 gp). Jade (140 gp). Red-brown spinel (140 gp).
Raam Dare, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a robe, a symbol of his god around his neck, and a spear on his belt, and is pretty ugly. His brown hair is matted, messy, and big. His thin eyebrows rest above his beady red eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He enjoys reading and quiet.
History: Born in the west to a Navigator, Raam learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He became a Navigator soon after.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 370 gp. Star ruby (600 gp). Iolite (60 gp).
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