Modean Anger, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. His dark red hair is slicked back into a classic pompadour. His red eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Modean was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Fletcher soon after.
Motivation: His religion dominates his actions; and to protect his home
Ideals: Artistic. Bonds: Guardian, Family, Religious, Job. Occupation: Fletcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Half-Plate.
Shivering Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears pastel leather gloves, a pastel jacket, and tight pants, and sports empty pouches on her belt. She wears her cinnamon fur up. Her eyes are blue and she is always smoking a pipe.
Personality: Cocky and sure of herself, she believes she is the best Cartwright born in the past three hundred years. She cannot resist a sob story and will often dote over anyone who has one.
History: Shivering was born the youngest of three triplets. Like her father and her brother before her, after school she went straight into learning to become a Cartwright. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Philantrophist. Bonds: Job, Family, Criminal record. Occupation: Cartwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Elizabeth Cotton, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears just a brown suit. She sports a flattop hair cut. Her ears are large.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has a small toy that she constantly fidgets with.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. In her 10th year, her parents were killed by a brigands raid, leaving Elizabeth alone in the world. After a stint in an orphanage, she was adopted. She's since become an addict/alcoholic.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against brigands
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Religious, Enemies. Occupation: Jeweler
Voice: French accent
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Auran, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 pp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Zykroff Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She keeps her brass crest in a flapper bob. Her eyes are red and she is always smoking a pipe.
Personality: A deeply religious woman she believes everything happens for a reason. She is able to make almost anything out of random pieces of junk.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Locksmith arts, while her father instructed her in etiquette, music and courtly manner. Like her mother and her brother before her, after school she went straight into learning to become a Locksmith. She ran away from her former home and has been making her living as a Locksmith for the past few years.
Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult; and wants to open a new tavern
Ideals: Gifted. Bonds: Attractive, Religious, Rich, Job. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 18 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Druidic, Goblin, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. Rock crystal (60 gp).
Helgret Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses in grey turtlenecks beneath a violet coat with brown slacks. She has white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Helgret hails from a village terrorized by giants. Cursed with vampirism at a very young age, Helgret has worked very hard to control her curse. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: An old rival family wants her found; and revenge
Ideals: Joker, Justice. Flaws: Disease. Bonds: Enemies, Family. Occupation: Navigator
Voice: High pitched and raspy
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1500 sp.
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Their contribution stands as a beacon of hope for all adventurers!