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Advanced [show]


Mordai Madness, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a green vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His black hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Bellfounder profession.

History: He was born in a small mountains village. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.

Motivation: He is greedy; and balancing his hectic life and new fletcher responsibilities is difficult

Flaws: Ugly, Shy. Bonds: Job, Nature, Rich. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Mordai Madness, Male Tiefling Aristocrat 1
Medium (5'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly golden, has prominent grey streaks. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the east. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and balancing his hectic life and new hunter responsibilities is difficult

Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Nature, Job. Occupation: Hunter

Voice: Booming voice

Attributes [hide]

Thomas Fahrend, Male Half-Elf Fighter 1
Medium (5'9") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)17 (+3) 10 (+0)13 (+1)
Skills Investigation +5, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Infernal, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1000 cp. Red garnet (70 gp). 1 Good lock.


Social Check DCs


Markosian Decorum, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'6". She is wearing a perfectly clean shirt and pair of pants, and her gloved hand is found clutching a shield. Her blue hair is still thick. Her white eyes lackadaisically let the world flow into them.

Personality: She exudes charisma. She is a tour de force of persuasion. Animals are drawn to her, and she is able to talk to them.

History: Born to a poor family in the city she treasured whatever gifts she got. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since lost track of the people in her past.

Motivation: Regain custody of her daughter; and wants a kiss

Ideals: Gifted. Bonds: Attractive, Poor, Family, Has a crush. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Markosian Decorum, Female Tiefling Paladin 1
Medium (5'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 gp. Zircon (30 gp).


Social Check DCs


Quick Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. He has beige fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born into a rich family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To pay off his debts.

Ideals: Fighting. Flaws: Insomniac, Impulsive. Bonds: Rich, Debt. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Quick Of Storm, Male Tabaxi Warrior 3
Medium (6'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Gorgûm Snowdon, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He sports a long blonde beard, and similarly colored long hair. His blue eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, Gorgûm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered music. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels threatened by others; and seeks redemption

Ideals: Joker, Artistic. Flaws: Fearful. Bonds: Military, Criminal record. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Gorgûm Snowdon, Male Half-Orc Sorcerer 1
Medium (6'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 8 (-1)10 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 20 gp.


Social Check DCs

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