Elegant Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and yellow, and wears rings and necklaces with large, colorful gems. He has dyed his greying beige fur a little too much giving a sharp beige color. His blue eyes peer out from beneath his feathered pastel hat.
Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His mother raised him in a mountain cabin. Like his father and his brother before him, after school he went straight into learning to become a Performer. In the meantime he has taken over work as a Performer and occasionally as a mercenary.
Motivation: To reunite with his old friends; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Bonds: Rich, Job, Nature, Adventurer, Religious. Occupation: Performer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp.
Oskar Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He wears a grey tunic with brown highlights, and long white pants that bunch up around his shoes, and his gloved hand is found clutching a axe. He wears his hair in dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal writing training, and achieved minor success. He then took over the family business and is one of the better Adventurer for hire.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Joker, Artistic. Bonds: Immigrant, Job, Adventurer. Occupation: Adventurer
Voice: Australian accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 200 sp. 1 Antitoxin.
Liftrasa Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey vest and prefers blue and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has wavy blonde hair. Her otherwise smooth face is marked with small tiny scars.
Personality: Liftrasa wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She is a font of random trivia from the lore and stories she has discovered
History: She was born on a small isolated farm. She found a children's book about a Dwarf Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: Meet up once more with her childhood friend.
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1 Chain shirt.
Pelt Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, pastel cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his brown fur down. This copper eyed northerner is not easily forgotten.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Pelt was born in the north. At a young age he loved to build and create. Pelt was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pelt decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice, Persistence. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Bellfounder
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Elven, Giant, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. Chalcedony (50 gp). Lapis lazuli (14 gp). 1 Tanglefoot bags. 1 Tanglefoot bags. 2 Thunderstones.
Beatrice Dalton, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears baggy grey pantaloons and a tan scarf. She has dyed her greying auburn hair a little too much giving a sharp auburn color. She is very pretty but has cold, dead eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She can't help but pocket interesting objects she comes across
History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. After a long history of fighting, Beatrice and her spouse have recently divorced.
Motivation: She is terrified, and will act out of fear; and seeks redemption
Flaws: Antagonistic, Mundane, Fearful. Bonds: Attractive, Criminal record. Occupation: Fortune-teller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Undercommon, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
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