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Jaxi Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt and is in decent physical shape. Her blue crest is lengthy. Her ears are large.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She feels that her past leaves her morally obligated to help; and she is greedy

Ideals: Joker, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Rich, Criminal record. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Jaxi Wivvyrholdalphiax, Female Dragonborn Aristocrat 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Vorka Middleton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears professional attire. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her hair in dreadlocks. Her green eyes dart from person to person to random spaces in the air.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Vorka has worked very hard to control her curse. She moves from town to town, unable to find a place to settle.

Motivation: She is content.

Flaws: Mundane, Disease. Bonds: Attractive, Immigrant. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Vorka Middleton, Female Half-Orc Fighter 2
Medium (5'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 17 (+3)8 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Erdan Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. His hair is always cut to a buzz. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He would rather hide behind his crafts than deal with other people.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has had some formal writing training, and achieved minor success. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Religious. Occupation: Tailor

Voice: Italian accent

Attributes [hide]

Erdan Hill, Male Half-Elf Monk 4
Medium (4'11") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Religion +3, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Smoky quartz (20 gp). Malachite (14 gp). Smoky quartz (20 gp). Black opal (900 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Chay Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). He wears his red hair down. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Chay was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. By chance he met his brother recently and the two have been together since.

Motivation: He feels threatened by others; and doesn't want to be a weaver and was forced into it by his family

Ideals: Philantrophist. Flaws: Racist, Fearful. Bonds: Family, Criminal record. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Chay Deephollow, Male Halfling Rogue 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. Blue quartz (16 gp).


Social Check DCs


Modean Swift, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His hair is dark red, silky, and of moderate length. His red eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the north. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Pacifist, Fighting. Bonds: Attractive, Adventurer, Rich. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Modean Swift, Male Tiefling Cleric 2
Medium (6'10") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 16 (+3)18 (+4)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 160 gp.


Social Check DCs

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