Valafar Creed, Male Tiefling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears green painted combat armor at almost all times. He wears his dark red hair down. His gold eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of western immigrants he idolized his father. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: Many dire rats want him driven away.
Ideals: Philantrophist, Logical. Bonds: Guardian, Immigrant. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Vanuath Netyoive, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with a lost civilization.
History: Gifted from a young age, Vanuath studied abroad. A few years later when the north was not economically sound they moved to his current location. He was granted psionic powers by his dying sister.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Immigrant. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
Percival Holton, Male Human [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He struck the Glassblower job and began his own company from there.
Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally
Ideals: Logical, Gifted. Flaws: Insane. Bonds: Rich, Job. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Ilga Washington, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is dressed in an above average manner. Her long brown hair reaches down to her waist. She wears round tiny glasses practically rammed into her face.
Personality: Ilga hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is able to fit into much smaller and tighter spaces than normal.
History: She was raised in a island tribe. Her family was turned out during the war. She and her family wandered east to less war torn lands. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She seems to be bored by most things; and doesn't want to be a assassin and was forced into it by her family
Ideals: Artistic, Gifted. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Assassin
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 340 gp. 1 Half-Plate.
Gnarsh Trowbridge, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'3". He dresses in black turtlenecks beneath a green coat with violet slacks, and his gloved hand is found clutching a sai. He has silver hair. His blue eyes are passionate and lively.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gnarsh took refuge in the old dungeon and found the beat up sai and armor he uses now. He left for the north, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and to prove his worth to the world
Ideals: Gifted, Impeccable. Flaws: Impulsive. Bonds: Nature, Immigrant. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 18 (+4) | 17 (+3) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +7 / 1d4+5, Ranged +6 / 1d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!