Saphara Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears a feathered hat to hide her balding. She has several tiny topaz earrings on each ear.
Personality: She is witty, but her monotone delivery comes off as unnerving She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To prove her worth to the world.
Ideals: Joker. Flaws: Impulsive. Bonds: Immigrant, Rich, Military. Occupation: Masseuse
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Red-brown spinel (40 gp). Moonstone (40 gp). Red garnet (40 gp).
Tawar Walcott, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses like a well dressed Fortune-teller does. Her white hair is cut short with large spiked bangs in the front. Her eyes are a pleasant violet.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an apprentice working in her father's forge. She struck the Fortune-teller job and began her own company from there.
Motivation: Wants to open a new tavern; and balancing her hectic life and new fortune-teller responsibilities is difficult
Ideals: Logical. Flaws: Antagonistic, Disease, PTSD. Bonds: Job. Occupation: Fortune-teller
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Silver chalice with lapis lazuli gems (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Sarah Shipley, Female Human [Permalink]
Personal [hide]
Description: She is wearing a long, grey, dusty cloak. Her skin is fair and her fingers are delicate and long. Her white hair is kept up in a ponytail inside a deerstalker hat. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Sarah was left her father's suit of armor and trained in its use and care. She has never given up on her singing dream.
Motivation: Money/treasure; and she wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Military, Rich. Occupation: Barrister
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 30 gp.
Uadjit Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears light armors faded through time and improper care. Her rusty crest is still thick. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To reunite with her old friends; and her spouse's relatives view her with great suspicion
Ideals: Joker, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Miner
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
Possessions: 600 gp. Silver pearl (100 gp). Jade (100 gp).
Sybil Reid, Female Human [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears a faded coat and loose pants complete with small hat. Her skin is also unnaturally pale. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny amber earrings on each ear.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born the only child of a wealthy merchant. She has chosen to use the inheritance that was left to her frivolously. She is searching for what she claims is her rightful reward.
Motivation: She desires power and/or immortality; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!