Aasathra Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears dark leathers with embroidery. Her brass crest is slicked back into a classic pompadour. Her red unseeing eyes seem to look past you.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the north to a Carter, Aasathra learned a great deal about her father's area of expertise. A gifted student she started as a Sculptor, but she got bored and became a Carter. She used her abilities to travel the world and help people.
Motivation: She's looking for her big break; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Job, Adventurer. Occupation: Carter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Star rose quartz (60 gp).
Elizabeth Sharps, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a brown cloak and cross-gartered white stockings. She has styled her brown hair well, parting it to the left. Her face is scarred and worn.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She receives visions of the future at random moments
History: She was born in a small forest village. There was a wharf not far from home where she often wandered off to fish. She left for the north, certain she would find work there.
Motivation: Revenge; and she doesn't get along with people that don't share her tastes
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Mason
Voice: Low range voice
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Rose (20 gp).
Seraphina Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: 3'1" and lanky with angular features, she is an attractive figure. She dresses like a well dressed Courier does. With bright black hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Always inclined to offer people food she seems plenty friendly. She is a ruthless business woman, a trait she acquired from her mother.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She helped her mother out around the business and became quite the natural. She has worked as a Courier like her mother before her.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Philantrophist, Entrepeneur. Bonds: Job, Attractive, Military. Occupation: Courier
Voice: Booming voice
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 60 gp.
Roland Chester, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His hair, while still mostly chestnut, has prominent grey streaks. His eyes, though not visible through his cowl, are violet.
Personality: He has a massive crush on the younger sibling of the Tailor who has hired him part-time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to have a good time and be beloved; and someone believes him a fraud
Ideals: Entrepeneur, Gifted, Optimist. Bonds: Has a crush, Enemies. Occupation: Tailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Infernal, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Silver chalice with lapis lazuli gems (180 gp).
Trey Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is greasy and uncared for. His brown eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot resist a sob story and will often dote over anyone who has one.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.
Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Mentor, Job, Religious. Occupation: Interpreter
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
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