Dean Hadlee, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. He sports a flattop hair cut. His fierce brown eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the north, but his parents moved at a very young age to the west. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He left for the north, certain he would find work there.
Motivation: He is unsatisfied with his job; and to pay off his debts
Ideals: Disciplined. Flaws: Forgetful. Bonds: Immigrant, Debt, Job. Occupation: Tailor
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll, Aquan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Red garnet (80 gp).
Baradad Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt, and carries spears. His copper crest has been sun bleached extensively. He wears large thick round spectacles.
Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Body Guard mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Religious, Military. Occupation: Spy
Voice: Raspy
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 140 gp.
Aasathra Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. Her green crest is braided into rings. Her face is covered beneath a completely black helmet.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Aasathra was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Apothecary responsibilities is difficult; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Criminal record. Occupation: Apothecary
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 18 (+4) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Goblin, Sylvan, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 20 gp.
Gerbo Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in a clean tan cloak covering his clean studded leather. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Gerbo was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Disciplined. Flaws: Insane, Impulsive. Bonds: Religious, Military. Occupation: Sellsword
Voice: Irish accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Flak Thackeray, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is red and curly. He has hazel eyes.
Personality: Aggressive, abrasive, and angry, Flak embodies much of what other species detest in the Half-Orcs. He is obsessed with finding treasure.
History: Flak was born in the north. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Persistence, Athletic. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Tailor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 50 gp.
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