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NPC Generator

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Advanced [show]


Joan Heiser, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears an entirely brown suit with black socks and a vest with buckled shoes. Her hair is always cut to a buzz. Her fierce green eyes like to dwell on things.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and an old rival family wants her found

Flaws: Mundane. Bonds: Poor, Family, Slave, Immigrant. Occupation: Fortune-teller

Voice: Spits words with contempt

Attributes [hide]

Joan Heiser, Female Human Ranger 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 gp. Peridot (40 gp).


Social Check DCs


Tim Elton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely brown suit with blue socks and a vest with buckled shoes. He has silver hair. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tim took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: To pay off his debts; and retire the richest man in the south

Ideals: Optimist, Philantrophist, Entrepeneur. Bonds: Nature, Debt. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Tim Elton, Male Human Wizard 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Citrine (50 gp).


Social Check DCs


Carrie Azzo, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears long strands of amber and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Carrie studied abroad. Carrie was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Carrie decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted psionic powers by his dying brother.

Motivation: To be a Soapmaker again; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Sensitive. Bonds: Rich, Job, Criminal record. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Carrie Azzo, Male Half-Elf Cleric 1
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp.


Social Check DCs


Salanop Gummen, Female Gnome [Permalink]

Personal [hide]

Description: A 3'2" southern woman, she is dressed in an above average manner. Her black hair is cut short. Her amber eyes are passionate and lively.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Sold as a small child to a slaver, Salanop was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 10 years later her spouse died after the birth of her daughter. Heartbroken, Salanop never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Balancing her hectic life and new Assassin responsibilities is difficult; and wishes to resurrect an old love

Ideals: Optimist, Gifted. Bonds: Attractive, Mentor, In love. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Salanop Gummen, Female Gnome Bard 2
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Deception +1, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 230 gp. 1 Masterwork Common Melee.


Social Check DCs


Morana Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her red hair is drawn into a tight pony tail with a skull scrunchie. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is business-like. She takes instructions and follows them to the letter. Morana is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She served in the navy to pay for her family's outstanding loans. She was an apprentice working in her mother's forge. She became a Animal Trainer soon after.

Motivation: She has money and likes to spend it; and balancing her hectic life and new animal trainer responsibilities is difficult

Ideals: Professionalism. Bonds: Family, Military, Job, Rich. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Morana Eversharp, Female Dwarf Monk 1
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 19 (+4)14 (+2) 9 (-1)8 (-1)
Skills Animal Handling +1, Performance +1
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 4000 cp. 1 Banded mail.


Social Check DCs

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