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Advanced [show]


Amnon Caution, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a hunchback. His silver hair is kept up in a ponytail inside a deerstalker hat. His eyes are white and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents enrolled him in a Druid school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Amnon Caution, Male Tiefling Druid 2
Medium (5'10") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 220 gp.


Social Check DCs


Tod Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. He keeps his long blonde hair kept up in a rat tail. He has several tiny ruby earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Server business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tod fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage; and to be a spy again

Ideals: Fighting. Bonds: Rich, Nature, Job, Family. Occupation: Server

Voice: Low rumbling, strings words together

Attributes [hide]

Tod Brushgather, Male Halfling Bard 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: Just what you see.


Social Check DCs


Raymond Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His hair is blonde and curly. His green eyes peer out from beneath his top brown hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Raymond took refuge in the old dungeon and found the beat up spear and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Nothing but the best is good enough for him; and money/treasure

Ideals: Disciplined, Impeccable. Bonds: Rich, Adventurer, Military, Nature. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

Raymond Ainsworth, Male Human Barbarian 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)12 (+1) 10 (+0)9 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp. Red-brown spinel (120 gp).


Social Check DCs


Avice Branson, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her head has been shaved. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: Her tongue was cut out and she uses sign language. She misses her home and complains about the freezing weather, even in summer.

History: Avice lived on a farm with her father, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion

Ideals: Fighting, Athletic. Flaws: Ugly, Disease. Bonds: Immigrant, Family. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Avice Branson, Female Human Barbarian 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Ella Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a blue and green handkerchief worn on her left side. She is physically well-built. Her long red hair reaches down to her waist. She has gleaming, smiling amber eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To prove her worth to the world; and money/treasure

Ideals: Gifted. Flaws: Secretive, Impulsive. Bonds: Rich. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Ella Pingun, Female Gnome Sorcerer 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs

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