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Advanced [show]


Baggi Oakes, Female Half-Orc [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She carries with her a set of spears, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She has moderate length silver hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is fixated on the number 89. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born to a Weaver, her father struggled to pay the bills. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Enemies, Poor. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Baggi Oakes, Female Half-Orc Aristocrat 1
Medium (4'7") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)13 (+1) 9 (-1)6 (-2)
Skills Deception +0, Investigation +3
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 150 gp.


Social Check DCs


Fallthra Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman prefers to wear grey clothing when she does not wear armor, and a wedding ring on her left hand. Her brown hair is well kept. She has several tiny amethyst earrings on each ear.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She also is a firm believer in the womanly ideal.

History: Fallthra was born the youngest of three triplets. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting drow, the young Fallthra began to lead the lost caravan. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She wants revenge against drow.

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: In love, Rich, Enemies, Family. Occupation: Courier

Voice: Raspy

Attributes [hide]

Fallthra Battlehammer, Female Dwarf Warlock 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)9 (-1) 14 (+2)9 (-1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Cloak In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears bulky pastel painted plate armor. His left hand appears badly burned and disfigured. He has no fur. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly, Secretive. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Cloak In the Wind, Male Tabaxi Expert 3
Medium (5'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 12 (+1)17 (+3)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Charles York, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in grey turtlenecks beneath a violet coat with black slacks, and is pretty ugly. His hair is golden and very short. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the east. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Military. Occupation: Stylist

Voice: pre-pubescent

Attributes [hide]

Charles York, Male Human Fighter 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Giselle Stanton, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a faded coat and loose pants complete with wide-brimmed hat. She has shaved her head bald. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, she prefers to meditate than take action. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Giselle was raised in a hard working conservative environment. One day when Giselle was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Giselle was heart-stricken from the event, and her mother started working long hours to provde for them. She became a Jeweler soon after.

Motivation: She feels the way she acts is they only way to get by in the world; and expand her business

Ideals: Disciplined, Impeccable. Flaws: PTSD. Bonds: Family, Job. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Giselle Stanton, Female Human Commoner 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills History +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 500 sp.


Social Check DCs

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