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Advanced [show]


Elaim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large grey mantle and cape that has been intricately interwoven into his tan robe. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Elaim was born on a far western desert where he grew up under the tutelage of his father, an expert Knight. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Impulsive. Bonds: Immigrant, Job, Slave. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Elaim Holderhek, Male Dwarf Monk 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)12 (+1) 12 (+1)13 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Blue quartz (4 gp). 1 Breastplate.


Social Check DCs


Krimmon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of shields on his belt, each one with a topaz on the hilt. His black hair is greasy and uncared for. His eyes are a pleasant green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Family. Occupation: Shipwright

Voice: Prounounces S like Z

Attributes [hide]

Krimmon Jamjar, Male Halfling Ranger 1
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Superior lock.


Social Check DCs


Phelaia Bitter, Female Tiefling [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she wears baggy green pantaloons and a white scarf. Her blue hair has been sun bleached extensively. Her red eyes dart from person to person.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a font of random trivia from the lore and stories she has discovered

History: She was raised in a white middle class family as the only child. Through the years after Phelaia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Phelaia's mother didn't care for her much, and the feeling was mutual. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She feels kind of lost in life; and she's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic, Mundane, Depressed. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Phelaia Bitter, Female Tiefling Rogue 1
Medium (5'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)16 (+3) 14 (+2)13 (+1)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Auran, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trail Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright brown suits and hats. His fur is orange and curly. His amber eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Locksmith, who enjoyed hunting, Trail was taken on many hunting expeditions. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Justice. Bonds: Attractive, Nature, Immigrant, Family. Occupation: Detective

Voice: French accent

Attributes [hide]

Trail Of Clay, Male Tabaxi Adept 1
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1000 cp. Citrine (50 gp). 1 Darkwood Shield.


Social Check DCs


Morkral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His red hair is slicked back into a classic pompadour. His eyes are likewise blue. His teeth are white and perfect.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.

Motivation: He seems to be bored by most things.

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Guardian, Nature. Occupation: Server

Voice: Speaks with squeezed throat

Attributes [hide]

Morkral Daerdahk, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: Just what you see.


Social Check DCs

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