Stannor Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He carries with him a set of kukris, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to hide his balding. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also is a firm believer in the manly ideal.
History: Born in a small village he learned the ways of the warrior from his mother. Over the years he perfected his riding and shooting skills. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Nature, Slave, Rich. Occupation: Miller
Voice: Thin and wheezing
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
Possessions: 5000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Anverth Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). His blonde hair is cut short with large spiked bangs in the front. His gray eyes dart from person to person to random spaces in the air.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His mother raised him in a mountain cabin. Anverth was born on a far northern island where he grew up under the tutelage of his father, an expert Fortune-teller. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Secretive. Bonds: Immigrant, Slave, Nature, Adventurer. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Terran, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 47000 sp.
Wiggan Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. His white hair is kept up in a ponytail inside a top hat. He has a dull look in his blue eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with his god.
History: He was born in the north. Wiggan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wiggan decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has passion for adventuring and risk; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Depressed. Bonds: Religious, Immigrant, Criminal record, Adventurer. Occupation: Dilettante
Voice: Squeaky
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Goblin, Gnome
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 120 gp.
Direcris Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tight fitting green shirt and pants. His wide-brimmed hat is riddled with cuts and holes. He has a tattooed face.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He is able to make almost anything out of random pieces of junk.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.
Motivation: He seems to be bored by most things; and a strong sense of loyalty to halfling people
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Racist, Mundane. Occupation: Barber
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 160 gp.
Rosalind Bradley, Female Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she likes to wear brown tank tops with red skirt. Her auburn hair is singed and shortened. She has a tattooed face.
Personality: She is witty, but her monotone delivery comes off as unnerving She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She struck the Ruler job and began her own company from there.
Motivation: Revenge.
Ideals: Joker. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Ruler
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Darkwood Buckler.
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