Kathra Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'0" northern woman, she is well dressed, but even with her fine clothing she looks run-down. Her silver hair is singed and shortened. She has gleaming, smiling green eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is frequently practicing swordplay.
History: She was born to loving parents in a slum to the north. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kathra took refuge in the ruined castle and found the beat up mace and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Ugly. Bonds: Military, Poor, Nature. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1000 cp.
Peren Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with deerstalker hat. He has no hair. His fierce gray eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often.
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Crown-heir
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Silver ewer (90 gp).
Olunt Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is well dressed, constantly wearing a brown suit, grey shirt, and pastel tie. He wears a top hat to cover his moderate length silver hair. He has gray eyes and a brown hat with a grey feather.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west his family was never financially stable. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Poor, Criminal record. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Ignan, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).
Pikar Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a red shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Pikar was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He hasn't been sleeping well lately.
Motivation: A rival would like him out of the picture; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Insomniac. Bonds: Immigrant, Job, Criminal record. Occupation: Glassblower
Voice: Draws out vowels
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Auran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Tricking In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple pastel robe with black stripes complete with hood. He carries with him a set of longswords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His orange fur is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He likes to make people angry or surprised. Tricking is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Sold as a small child to a brothel owner, Tricking was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Tricking was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tricking decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Mentor, Criminal record. Occupation: Roofer
Voice: Boston accent
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Deep green spinel (40 gp).
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