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NPC Generator

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Advanced [show]


Osah Calm, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a well pressed and immaculate suit (or dress). Her silver hair is smooth and relatively long. She wears a mask on her face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born in a small plains village. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She ran away from her former home and has been making her living as a Bowyer for the past few years.

Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero

Flaws: Antagonistic. Bonds: Nature, Has a crush, Job, Adventurer. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Osah Calm, Female Tiefling Rogue 1
Medium (4'7") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)15 (+2) 16 (+3)16 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Morkral Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with broad hat. His white hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the west. Flattery will make him almost putty in your hands.

History: He comes from a rich western family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Morkral managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Pacifist. Flaws: Selfish. Bonds: Attractive, Rich, Criminal record. Occupation: Courier

Voice: Tuts and clicks tongue

Attributes [hide]

Morkral Lutgehr, Male Dwarf Warlock 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 19 (+4)13 (+1) 10 (+0)8 (-1)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 40 gp. Amethyst (70 gp).


Social Check DCs


Luthra Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her whole body is exceptionally muscular. Her blonde hair is drawn into a tight pony tail with a clover scrunchie. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Luthra hails from a village terrorized by illithids. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. Days after completing her studies, news broke out that her hometown was attacked by illithids. Luthra was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Enemies, Debt. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Luthra Gobblefirn, Female Gnome Wizard 2
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills Arcana +4, Performance +1
Senses Passive Perception 10
Languages Common, Gnome, Elven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1000 cp. Golden yellow topaz (300 gp). Citrine (50 gp). Deep blue spinel (300 gp).


Social Check DCs


Emerald Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 6'0" and wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Her right leg appears badly burned and disfigured. She has dyed her greying yellow fur a little too much giving a sharp yellow color. She has gleaming, smiling yellow eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her religion dominates her actions; and marry her sister to traveling adventurers

Flaws: Antagonistic. Bonds: Family, Religious, Attractive. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Emerald Buttons, Female Tabaxi Cleric 3
Medium (6'0") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Dee Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses well, typically a more casual-formal manner. Her white hair is knotted and matted. She wears round tiny glasses practically rammed into her face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She also is a firm believer in the womanly ideal.

History: She was born on a small isolated farm. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying sister.

Motivation: To prove her worth to the world; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac, Impulsive. Bonds: Attractive, Nature. Occupation: Knight

Voice: Dark and ominous

Attributes [hide]

Dee Goldfound, Female Halfling Monk 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). 1 Masterwork Common Melee.


Social Check DCs

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