Alex Burton, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. He carries a battered longsword and tarnished rapier as well. He has styled his black hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Alex hails from a village terrorized by gnolls. His childhood dream was to be a Shipwright, but he was a colossal failure. He has built up a small fortune and can afford his own way.
Motivation: Many gnolls want him driven away; and money/treasure
Ideals: Fighting. Bonds: Rich, Family, Enemies, Job. Occupation: Roofer
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 70 gp.
Theobald Hayley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears brown painted combat armor at almost all times. He wears his white hair up. His eyes, though not visible through his cowl, are gray.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born several months after his father was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He then took over the family business and is one of the better Dyer for hire.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Gifted. Flaws: PTSD. Bonds: Job, Military. Occupation: Dyer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. Red-brown spinel (160 gp). 1 Chain shirt.
Ahrim Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. He wears a Stetson hat to hide his balding. He has silver eyes and a black hat with a yellow feather.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Barkeep business at a young age. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying brother.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp. Amethyst (150 gp).
Aline Spalding, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a axe, but if one is not available she will default to her ceremonial dagger. Beneath her clothing is a huge mess of scar tissue. Sporting a red mohawk this woman's hair draws a lot of attention. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She is the product a well kept family trust fund and as such has never really known need. She was taken from her home at a very young age. After a long history of fighting, Aline and her spouse have recently divorced.
Motivation: She is greedy.
Flaws: Antagonistic. Bonds: Slave, Attractive, Rich. Occupation: Actor
Voice: Voice breaks
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). 1 Silver holy symbol.
Ovak Stanton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman prefers to wear black pants and tee shirts, and sports empty pouches on her belt. She has a very tight haircut. She has a tattooed face.
Personality: This woman loves music and to teach people music more than just about anything. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was raised in a island tribe. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: To clean up the streets; and to reunite with her absent father
Ideals: Artistic. Flaws: Impulsive. Bonds: Nature, Family, Guardian. Occupation: Healer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 1000 cp.
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