Pennie Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with white lining and desert motifs, and she perpetually has her quarterstaff ready. Sporting a red mohawk this woman's hair draws a lot of attention. Her eyes are hazel and she is always smoking a pipe.
Personality: Pennie is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Sold as a small child to a wizard, Pennie was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. She left for the east, certain she would find work there.
Motivation: An old rival family wants her found.
Ideals: Fighting, Extrovert. Bonds: Immigrant, Mentor, Family. Occupation: Map Maker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. 1 Antitoxin.
Spear Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of longbows on her belt, each one with a ruby on the hilt. Her red fur is braided into rings. Her eyes are green.
Personality: Abrasive and pushy, she has a hard time making friends. She does not believe in violence as a means to an end. She is a dedicated Scribe but believes her peers are too gung-ho.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc
Ideals: Fighting, Pacifist. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 5)
Armor Class 15
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +8 / 2d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 600 gp.
Phann Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned female is dressed in earthy colors with a yellow and pastel handkerchief worn on her left side. She is tall, broad shouldered and powerfully built. Her hair is chestnut and curly. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: Phann hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To clean up the streets; and to protect her home
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Rich, Adventurer, Guardian. Occupation: Beggar
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Left-Handed Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'5" and muscular, this southern man wears a faded coat and loose pants complete with top hat. His fur is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: The child of southern immigrants he idolized his father. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Cynical. Bonds: Immigrant, Debt. Occupation: Apothecary
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Blue quartz (9 gp). 3 Smokesticks.
Caeldrim Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears suspenders and blue workpants. His shirt is yellow, and he wears a heavy blue leather apron most of the time. His red hair is lengthy. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Religious, Criminal record. Occupation: Dilettante
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. Brown-green garnet (150 gp).
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