Tordek Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man is wearing colorful clothing, dressed as a Dyer. With a patchy auburn beard and wild auburn hair. He wears a mask on his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of a Healer, who enjoyed hunting, Tordek was taken on many hunting expeditions. He worked as a nervous Dyer and found it very stressful. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels threatened by others
Ideals: Justice. Flaws: Selfish, Fearful. Bonds: Criminal record, Nature, Job. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. Moss agate (11 gp).
Cockaby Beren, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears just a tan suit. He has golden hair. His eyes are likewise hazel.
Personality: Overbrimming with self-confidence, Cockaby isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Cook, his father struggled to pay the bills. He was an apprentice working in his father's forge. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Impeccable. Flaws: Mundane. Bonds: Immigrant, Poor, Job. Occupation: Slave Trader
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 17 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Gnoll, Orc
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 pp.
Az-Rans Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many red ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His tied-back hair is brown. His fierce green eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He is lazy and tries to find solutions quickly.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Az-Rans has worked very hard to control his curse. He has worked as a Fortune-teller like his mother before him.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Lazy, Disease. Bonds: Attractive, Job, Poor. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Thoradin Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is unkempt and raggedy. His ears are large.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a necromancer, Thoradin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Flaws: Ugly, Mundane, Antagonistic. Bonds: Poor, Mentor. Occupation: Server
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 17 (+3) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Gnome, Giant
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1800 sp.
Wrenn Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan tunic with brown highlights, and long tan pants that bunch up around his shoes. His hair is long and white with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. He has brown eyes.
Personality: Wrenn is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He got into the Doctor business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Wrenn took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business
Ideals: Athletic, Impeccable. Flaws: Depressed, Racist. Bonds: Job, Nature. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 3000 cp. Citrine (80 gp). Moonstone (80 gp).
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