Howard Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Mason does. His golden hair is smooth and relatively long. His eyes are a pleasant violet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.
History: A powerful necromancer made him what he is. He worked as a nervous Mason and found it very stressful. He then took over the family business and is one of the better Mason for hire.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Philantrophist, Pacifist. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Mason
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 sp. 1 Banded mail.
Gynnie Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries with her a set of longswords, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She has red hair. Her eyes are gray and beady.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. When she's not drinking or sleeping the drinks off, she's doing writing.
History: Born in a small village she learned the ways of the warrior from her father. She has had some formal writing training, and achieved minor success. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Cartwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Whurbin Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is silver and curly. He wears large thick round spectacles.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was granted druidic powers by his dying brother.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to reunite with his absent father
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Tanner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 160 gp.
Artin Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is muscular with a powerful set of arms. She wears her white hair up in a very large beehive style do. She wears round tiny glasses practically rammed into her face.
Personality: She has always had a great fascination with Tabaxi culture. She enjoys reading and quiet.
History: She was raised in a plains tribe. Her first spouse was a Farmer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Regain custody of her daughter.
Ideals: Logical. Flaws: Racist. Bonds: Adventurer, Nature, Family. Occupation: Seamstress
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1200 sp. Moss agate (15 gp). Chrysoberyl (100 gp).
Erky Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a black scarf. He has a long black beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: Erky speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of a Herbalist, who enjoyed hunting, Erky was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Erky took refuge in the ruined castle and found the beat up hammer and armor he uses now. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable, Justice. Bonds: Attractive, Nature, Criminal record. Occupation: Brewer
Voice: Relaxed voice
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Halfling, Giant, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp. 1 Masterwork Common Melee.
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