Harvest Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'9". He very much looks the part of a Spice Merchant, and his gloved hand is found clutching a dagger. His fur is short and yellow. He is baby faced.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He cannot resist a sob story and will often dote over anyone who has one.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Harvest and his spouse have recently divorced.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Slave. Occupation: Spice Merchant
Voice: Hissing voice
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 700 sp. 1 Masterwork Common Melee.
Gynnie Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a red collared shirt and tan skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt and is in decent physical shape. She wears her auburn hair up in a very large beehive style do. She wears crescent spectacles with a black brim.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born at the edge of vast plains. She found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To settle down with her crush; and to prove her worth to the world
Flaws: Antagonistic, Impulsive. Bonds: Nature, Adventurer, Has a crush. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. Moonstone (80 gp). 1 Banded mail.
Meena Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is renowned for her bright tan dresses and hats. Her black hair is lengthy and is close to two feet long. Her thin eyebrows rest above her beady violet eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She is frequently practicing swordplay.
History: She was born several months after her mother was called into army service. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is greedy; and money/treasure
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Military, Rich. Occupation: Priest
Voice: Raspy
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp.
Az-Rans Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears black leather gloves, a black jacket, and tight pants. He is muscular with a powerful set of arms. His hair is long and black with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His blue eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.
History: He was born a particularly ugly child, much to the horror of his parents. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: To be a Crown-heir again; and to prove his worth to the world
Ideals: Disciplined. Flaws: Impulsive, Ugly. Bonds: Rich, Job. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
Possessions: 340 gp. Star rose quartz (40 gp). Deep green spinel (40 gp). 1 Masterwork Common Melee.
Rangrim Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many tan ritualistic tattoos. He is dressed in an above average manner. His auburn hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.
Motivation: His religion dominates his actions; and money/treasure
Ideals: Joker, Artistic. Bonds: Attractive, Rich, Religious. Occupation: Interpreter
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp.
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