Hillanot Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing a long, green, dusty cloak. Her green crest is knotted and matted. Her eyes are likewise red.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: The child of southern immigrants she idolized her mother. Hillanot was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Marshal. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and regain custody of her daughter
Flaws: Shy, Forgetful. Bonds: Immigrant, Enemies, Family. Occupation: Marshal
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 26 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 40 pp.
Morkral Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. He has a silver handlebar mustache and slicked back silver hair. He has gleaming, smiling brown eyes.
Personality: Overbrimming with self-confidence, Morkral isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Morkral is combative with any and all who dare try his patience in the slightest.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: Money/treasure; and to be a assassin again
Ideals: Impeccable, Justice. Bonds: Rich, Immigrant, Slave, Job. Occupation: Armorer
Voice: Mousy voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 350 gp. Red spinel (150 gp).
Cloak Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an entirely pastel suit with black socks and a vest with buckled shoes. His yellow fur is lengthy. He has gleaming, smiling copper eyes.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.
History: Cloak was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: He has passion for adventuring and risk; and many goblins want him driven away
Flaws: PTSD. Bonds: Job, Adventurer, Enemies. Occupation: Fortune-teller
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 sp.
Ur-Dag Walpole, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large black mantle and cape that has been intricately interwoven into his white robe. His long auburn hair is drawn into a two foot long braid. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is business-like. He takes instructions and follows them to the letter. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism, Justice, Gifted. Bonds: Immigrant, Criminal record. Occupation: Assassin
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 pp.
Guy Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a moderate pudge and is not very fit. His brown hair is lengthy. His brown eyes lackadaisically let the world flow into them.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Dilettante father left him crippled. He then took over the family business and is one of the better Bowyer for hire.
Motivation: He loathes his own lifestyle; and he is unsatisfied with his job
Flaws: Disease, Depressed. Bonds: Attractive, Military, Job. Occupation: Bowyer
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
