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NPC Generator

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Advanced [show]


Habor Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of hammers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his purple hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Habor was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end

Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Attractive, Poor. Occupation: Mason

Voice: High pitched and raspy

Attributes [hide]

Habor Amuse, Male Tiefling Adept 2
Medium (5'2") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)18 (+4) 16 (+3)16 (+3)
Skills Religion +6, Stealth +2
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Giant, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 500 sp.


Social Check DCs


Calcitro Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely white suit with green socks and a vest with buckled shoes. He is bristling with hidden weapons, mostly sais and nunchakus. His hair is chestnut and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gifted from a young age, Calcitro studied abroad. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and to settle down with his crush

Ideals: Joker, Gifted. Flaws: Addict. Bonds: Criminal record, Has a crush. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Calcitro Appleblossom, Male Halfling Fighter 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 16 (+3)16 (+3)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Avelina Goltorah, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized yellow coat. Her red hair is kept up in a ponytail inside a feathered hat. Her face is covered beneath a completely black helmet.

Personality: Stoic and calm, she prefers to meditate than take action. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Avelina hails from a village terrorized by illithids. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She wants revenge against illithids.

Ideals: Disciplined, Fighting. Flaws: Secretive. Bonds: Enemies. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Avelina Goltorah, Female Half-Elf Bard 2
Medium (4'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 150 gp.


Social Check DCs


Arara Mystralath, Female Elf [Permalink]

Personal [hide]

Description: This western woman wears a tan top hat and tan clothes. Her clothes are grease stained in places. She has done her best to style her black hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is able to make almost anything out of random pieces of junk.

History: She was born in the west, but her parents moved at a very young age to the south. Because her father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Someone believes her a fraud.

Ideals: Optimist, Gifted, Persistence. Bonds: Poor, Immigrant, Enemies. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Arara Mystralath, Female Elf Barbarian 2
Medium (4'10") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)11 (+0) 12 (+1)12 (+1)
Skills History +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Blue quartz (8 gp). Bloodstone (20 gp). Citrine (20 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Uthemar Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear yellow tank tops with red pants. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: When he was but 5 years old his parents immigrated from the south. Uthemar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uthemar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has built up a small fortune and can afford his own way.

Motivation: Expand his business; and to be a shoemaker again

Flaws: Ugly. Bonds: Job, Criminal record, Immigrant, Rich. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Uthemar Ray, Male Half-Elf Druid 4
Medium (5'2") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Nature +1, Persuasion +3
Senses Passive Perception 11
Languages Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 9000 sp.


Social Check DCs

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