Falkrunn Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey costume with the symbols of the sun god on her torso. She has a slight overbite and is overall scrawny. She sports a flattop hair cut. Her otherwise smooth face is marked with small tiny scars.
Personality: A skeptical and narcissistic woman, Falkrunn's first love is herself. Her second love is also herself. She does not believe in violence as a means to an end. She is a dedicated Scribe but believes her peers are too gung-ho.
History: Born in the east to a Scribe, Falkrunn learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Scribe work with an outfit from a few towns over. Scribe work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently the stress of being a Scribe has made it difficult for her to sleep.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and nothing but the best is good enough for her
Ideals: Impeccable, Pacifist. Flaws: Insomniac. Bonds: Job, Criminal record. Occupation: Scribe
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 330 gp.
Grigi Stansfield, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears black painted combat armor at almost all times. Her golden hair is unkempt and raggedy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Grigi was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Grigi's father didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Shepherd
Voice: Irish accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 60 gp. Red spinel (150 gp).
Cora Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. Her attire stands in sharp contrast to her shield, which is beautifully polished and possesses an ornate carving of a clover on it. Her long silver hair reaches down to her waist. Her amber eyes peer out from beneath her wide-brimmed red hat.
Personality: Aggressive, abrasive, and angry, Cora embodies much of what other species detest in the Halflings. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Slave, Adventurer. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 4000 cp. Amber (60 gp).
Sarai Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a worn and beaten armor. Her hair is cut close to her head. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Sarai was born the youngest of three triplets. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sarai grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sarai. Being a Miner kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is compelled to act according to her religious beliefs
Flaws: Antagonistic. Bonds: Attractive, Religious, Family, Criminal record. Occupation: Miner
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Antitoxin.
Malquis Netyoive, Female Elf [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and is typically in her Shepherd uniform. Her skin is also unnaturally pale. She has wavy silver hair. Her face is covered beneath a completely black helmet.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She got into the Shepherd business at a young age. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has drifted from career to career and currently works as a Shepherd.
Motivation: She wants revenge against orcs; and a deep hatred of orcs
Flaws: Ugly, Insane. Bonds: Job, Enemies. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!