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NPC Generator

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Advanced [show]


Olunt Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this northern man wears a brown tunic with white highlights, and long brown pants that bunch up around his shoes. He has a very tight haircut. His fierce brown eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Olunt was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Athletic, Optimist. Bonds: Enemies, Job, Adventurer, Religious. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Olunt Goldfinder, Male Dwarf Fighter 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 11 (+0)8 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp.


Social Check DCs


Umpen Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Mayor business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Mayor like his father before him.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Umpen Pingun, Male Gnome Bard 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 9 (-1)16 (+3)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 50 pp. 1 Buckler.


Social Check DCs


Emerald Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left arm. She dresses like a well dressed Farmer does. She wears her white fur down. Her otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She also has developed a complete distrust of the Spice Merchant profession.

History: She was born on a small isolated farm. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She became a Farmer soon after.

Motivation: Sabotage a competitor.

Flaws: Shy. Bonds: Job, Nature, Attractive. Occupation: Farmer

Voice: American accent

Attributes [hide]

Emerald Shore, Female Tabaxi Adept 1
Medium (4'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 cp.


Social Check DCs


Fallond Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man has a large brown mantle and cape that has been intricately interwoven into his tan robe. His clothes are grease stained in places. With bright red hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: Fallond was born in the north. At a young age he loved to build and create. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of gnolls.

Ideals: Professionalism, Persistence. Bonds: Poor, Immigrant, Enemies. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Fallond Fallack, Male Dwarf Warlock 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 230 gp.


Social Check DCs


Georgina Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She carries with her a set of whips, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her hair is long and chestnut with streaks of silver, and is pulled back with small red clips. Her amber unseeing eyes seem to look past you.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She also has developed a complete distrust of the Barkeep profession.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She worked as a nervous Ruler and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new ruler responsibilities is difficult

Ideals: Fighting, Impeccable, Gifted. Flaws: Disease. Bonds: Job. Occupation: Ruler

Voice: Farmer accent

Attributes [hide]

Georgina Goodbarrel, Female Halfling Commoner 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)15 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs

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