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Advanced [show]


Silaqui Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: This woman dresses like a well dressed Sculptor does. She has a penchant for wearing a ring with an oversized opal on her left hand. Her hair is long and brown with streaks of golden, and is pulled back with small blue clips. She has gleaming, smiling violet eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born in a small plains village. A gifted student she started as a Map Maker, but she got bored and became a Sculptor. She then took over the family business and is one of the better Sculptor for hire.

Motivation: Wants to work out more often.

Ideals: Athletic, Entrepeneur. Bonds: Job, Rich, Nature. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Silaqui Dalanthan, Female Elf Warrior 3
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)11 (+0) 9 (-1)17 (+3)
Skills Animal Handling +1, History +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Quick In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a pastel coat over a blue low-cut shirt, and a broad hat upon her head. Her fur, while still mostly beige, has prominent grey streaks. She has gleaming, smiling blue eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is obsessed with finding treasure.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Merchant arts, while her mother instructed her in etiquette, music and courtly manner. She moved out east to avoid the crime she committed. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Seeks redemption; and she is greedy

Ideals: Athletic. Bonds: Guardian, Adventurer, Rich, Criminal record. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Quick In the Wind, Female Tabaxi Rogue 2
Medium (4'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Athletics +2, Performance +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Kansif Lindsey, Female Half-Orc [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She prefers to wear black clothing when she does not wear armor, marred by beers. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.

Personality: She loves telling others what to do and how they should feel about things. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a Spy soon after.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and expand her business

Ideals: Opinionated. Flaws: Ugly, Mundane. Bonds: Job, Rich, Enemies. Occupation: Spy

Voice: American accent

Attributes [hide]

Kansif Lindsey, Female Half-Orc Warlock 2
Medium (4'7") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)11 (+0) 10 (+0)10 (+0)
Skills Deception +2, History +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 210 gp. Red spinel (150 gp). 1 Half-Plate.


Social Check DCs


Lamlis Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue tunic with brown highlights, and long green pants that bunch up around his shoes. With a patchy silver beard and wild silver hair. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Lamlis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lamlis decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is a bit of a kleptomaniac; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Bonds: Religious, Criminal record, Adventurer, Enemies. Occupation: Barber

Voice: Eastern European accent

Attributes [hide]

Lamlis Xistsrith, Male Elf Aristocrat 1
Medium (5'0") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerald Langdon, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man wears tight fitting clothing which further accentuates his frame. With bright red hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Athletic. Flaws: Disease, Racist. Bonds: Attractive, Nature, Family. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Gerald Langdon, Male Human Ranger 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp.


Social Check DCs

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