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Advanced [show]


Kildrak Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is well dressed, but even with his fine clothing he looks run-down, marred by beers. His tied-back hair is white. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kildrak took refuge in the ruined castle and found the beat up dagger and armor he uses now. After a long history of fighting, Kildrak and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic. Bonds: Religious, Military, Nature. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Kildrak Daraln, Male Dwarf Warlock 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)16 (+3) 17 (+3)15 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Draconic, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 4000 cp.


Social Check DCs


Jelenneth Tiltathana, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears a worn and beaten armor. Her hair is silver and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born in the south her family was never financially stable. In her 18th year, her parents were killed by a brigands raid, leaving Jelenneth alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want her driven away; and someone believes her a fraud

Ideals: Opinionated. Flaws: Insane. Bonds: Enemies, Poor. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Jelenneth Tiltathana, Female Half-Elf Aristocrat 1
Medium (4'8") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp.


Social Check DCs


Mara Galanodel, Female Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'2" and is dressed in a clean blue cloak covering her clean studded leather. She is bald on top and has large auburn tufts of hair around her ears. Her gray eyes are slightly larger than normal.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Mara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Mara's mother didn't care for her much, and the feeling was mutual. She now mingles about in high society.

Motivation: To reunite with her absent mother; and she's repulsed by the pc

Flaws: Ugly, Shy, Antagonistic. Bonds: Family, Rich. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Mara Galanodel, Female Elf Sorcerer 2
Medium (5'2") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 50 gp.


Social Check DCs


Blossom Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: She wears a tight fitting red shirt and pants. She carries with her a set of bows on her belt, each one with a aquamarine on the hilt. Her blonde hair is kept up in a ponytail inside a Stetson hat. Her eyes are green and beady.

Personality: Eccentric and domineering, Blossom will drive conversation. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Blossom grew up listening to her mother's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and she desires power and/or immortality

Ideals: Fighting, Extrovert, Optimist. Flaws: Ugly. Bonds: Adventurer. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Blossom Stoutbridge, Female Halfling Barbarian 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp. Moss agate (4 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Therai Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green top hat and green clothes. He has dyed his greying black hair a little too much giving a sharp black color. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a brothel owner, Therai was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Addict, Ugly, Impulsive. Bonds: Mentor, Religious. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Therai Harmony, Male Tiefling Warrior 1
Medium (6'9") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Nature +4, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. Jade (70 gp).


Social Check DCs

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