Eridred Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many yellow ritualistic tattoos. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is long and white with streaks of blonde, and is pulled back with small brown clips. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's since become an addict/alcoholic.
Motivation: To pay off her debts; and she is greedy
Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Rich, Debt. Occupation: Soapmaker
Voice: Russian accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1 Masterwork Common Melee.
Leaf Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a faded coat and loose pants complete with Stetson hat. Her beige fur is braided into rings. Her fierce amber eyes like to dwell on things.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Leaf hails from a village terrorized by brigands. She was taken from her home at a very young age. Days after completing her studies, news broke out that her hometown was attacked by brigands. Leaf was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Wants to work out more often.
Ideals: Athletic, Impeccable. Flaws: Emotional. Bonds: Enemies, Slave. Occupation: Baker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp.
Emerald Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. Her brown fur is slicked back into a classic pompadour. Her eyes are likewise hazel.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Emerald enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She got into the Dilettante business at a young age. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture
Ideals: Joker. Flaws: Hedonist. Bonds: Job, Rich, Criminal record. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Ignan, Auran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Marastyr Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Locksmith. She has a moderate pudge and is not very fit. She has styled her auburn hair well, parting it to the left. She is very pretty but has cold, dead eyes.
Personality: She likes to make people angry or surprised. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Marastyr was born with her father's beautiful face. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Days after completing her studies, news broke out that her hometown was attacked by giants. Marastyr was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: Many giants want her driven away; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Religious, Rich, Enemies. Occupation: Locksmith
Voice: Low range voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 16 (+3) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Gnoll, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
Myathethil Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears yellow leather gloves, a yellow jacket, and tight pants. Her chestnut hair is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born in the west. She took every job she could get her hands on, but the opportunities for Half-Elves in the west were limited. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's repulsed by the PC; and retire the richest woman in the west
Ideals: Joker, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Brewer
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Lapis lazuli (5 gp).
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