Serpent Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is well dressed, constantly wearing a pastel suit, yellow shirt, and grey tie. Her cinnamon fur, when down, is lengthy. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born the only child of a wealthy merchant. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and retire the richest woman in the north
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Rich, Immigrant. Occupation: Detective
Voice: German accent
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Undercommon, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp. 1 Half-Plate.
Dell Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman has the majority of her body covered in plate, and a wedding ring on her left hand. Her hair is black and curly. Her eyes are likewise hazel.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Dell abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Some 10 years later her spouse died after the birth of her son. Heartbroken, Dell never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: She wants to meet her childhood hero; and an old rival family wants her found
Flaws: Antagonistic. Bonds: In love, Adventurer, Family. Occupation: Miner
Voice: Breathy voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1 Superior lock.
Margery Ainsley, Female Human [Permalink]
Personal [hide]
Description: This light-skinned female wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She is tall, broad shouldered and powerfully built. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her brown eyes are passionate and lively.
Personality: She is fixated on the number 13. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born to a pair of adventurers, Margery grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She then took over the family business and is one of the better Crown-heir for hire.
Motivation: To unite with her sister; and she wants to meet her childhood hero
Flaws: Ugly, Insane. Bonds: Family, Adventurer, Job. Occupation: Crown-heir
Voice: Slow speaker
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
Gunter Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears suspenders and violet workpants. His shirt is white, and he wears a heavy violet leather apron most of the time. His brown hair is singed and shortened. He is baby faced.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a small toy that he constantly fidgets with.
History: He got into the Herbalist business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the large cave and found the beat up scythe and armor he uses now. He has achieved small success as a Herbalist.
Motivation: Further expansion of business; and to be a mortician again
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Job, Nature. Occupation: Herbalist
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 400 gp. 1 Masterwork Artisan’s tools. 1 Magnifying glass.
Alvyn Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His chestnut hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to loving parents in a slum to the south. A gifted student he started as a Server, but he got bored and became a Bowyer. He's also a talented Server, but doesn't like to broadcast it.
Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg
Ideals: Optimist, Philantrophist, Impeccable. Bonds: Poor, Job. Occupation: Bowyer
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. 1 Masterwork Common Melee.
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