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NPC Generator

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Advanced [show]


Odorr Southey, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Merchant. He wears a top hat to hide his balding. His eyes are gray and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Odorr was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 9 years.

Motivation: Revenge; and to be a ploughman again

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Rich, Enemies. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Odorr Southey, Male Half-Orc Adept 2
Medium (5'5") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Namfoodle Turen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly silver, has prominent grey streaks. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Animals are drawn to him, and he is able to talk to them.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Namfoodle Turen, Male Gnome Adept 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Shaena Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses like a well dressed Miller does. Her brown hair is kept up in a ponytail inside a top hat. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born in the west. A gifted student she started as a Bricklayer, but she got bored and became a Miller. She moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business.

Flaws: Fearful. Bonds: Job, Attractive, Immigrant. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Shaena Wiseacre, Female Halfling Barbarian 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Takra Cotton, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a tight fitting white shirt and pants. He wears his brown hair down. He is very pretty but has cold, dead eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Energy wise he seems alert and responsive.

History: The child of western immigrants he idolized his mother. A few years later when the north was not economically sound they moved to his current location. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: Further expansion of business; and balancing his hectic life and new tailor responsibilities is difficult

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Job, Immigrant. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Takra Cotton, Male Half-Orc Wizard 2
Medium (5'11") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. 1 Banded mail.


Social Check DCs


Rael Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. He wears his hair in dreadlocks. He has several tiny aquamarine earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. When Rael reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is unsatisfied with his job; and to find somewhere to settle down

Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Rich, Military, Job. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Rael Amakiir, Male Half-Elf Cleric 3
Medium (4'11") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Aquamarine (900 gp). Peridot (60 gp). 1 Darkwood Buckler.


Social Check DCs

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