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Arumawann Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is golden and curly. His thin eyebrows rest above his beady blue eyes.

Personality: He is fixated on the number 7. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.

History: Arumawann was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Shoemaker

Voice: Low range voice

Attributes [hide]

Arumawann Murnig, Male Gnome Commoner 3
Small (3'8") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Orc, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Great In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur, while still mostly yellow, has prominent grey streaks. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She likes to make people angry or surprised. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Great In the Morning, Female Tabaxi Wizard 5
Medium (6'4") Tabaxi, True Neutral (CR 5)
Armor Class 15
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 5000 sp. Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a black shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His purple hair is lengthy. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich western family. In his 12th year, his parents were killed by a gnolls raid, leaving Sammal alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and wants to open a new tavern

Flaws: Ugly. Bonds: Rich, Enemies, Job. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Sammal Tolerance, Male Tiefling Druid 2
Medium (6'5") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 8000 cp. Tiger eye turquoise (14 gp).


Social Check DCs


Lance McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his black hair down. He has a dull look in his gray eyes.

Personality: He is calm most of the time but flees social interaction. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He comes from a rich northern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lance grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Criminal record, Rich. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Lance McLeod, Male Half-Elf Warlock 5
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 18 (+4)13 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Creega Lindsey, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many tan ritualistic tattoos. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. She wears a wide-brimmed hat to cover her moderate length black hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Creega is depressed about a lot of things. She tends to be a nihilist. She is lazy and tries to find solutions quickly.

History: She got into the Bricklayer business at a young age. She worked as a nervous Bricklayer and found it very stressful. She has set out to sabotage the competition.

Motivation: She feels kind of lost in life; and wants to open a new tavern

Flaws: Depressed, Lazy. Bonds: Rich, Attractive, Job. Occupation: Bricklayer

Voice: Farmer accent

Attributes [hide]

Creega Lindsey, Female Half-Orc Sorcerer 2
Medium (5'4") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)9 (-1) 18 (+4)15 (+2)
Skills Animal Handling +6, Performance +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 370 gp.


Social Check DCs

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