Tippletoe Timbers, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a well pressed and immaculate suit (or dress). Her chestnut hair is greasy and uncared for. Her eyes are a pleasant hazel.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born a particularly ugly child, much to the horror of her parents. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She inherited the family business which she has now maintained for 13 years.
Motivation: To be a Server again; and expand her business
Flaws: Ugly, Secretive, Antagonistic. Bonds: Nature, Job. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 2000 sp.
Bertram Reed, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He typically wears grey cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: He never swears and excessively uses polite adverbs when speaking. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of a Cook, who enjoyed hunting, Bertram was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Slave, Nature. Occupation: Shipwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).
Vaina Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. Her hair is red and curly. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Vaina is combative with any and all who dare try her patience in the slightest.
History: From birth she was tutored by a cruel and relentless mentor. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice, Athletic. Bonds: Rich, Criminal record, Mentor. Occupation: Crown-heir
Voice: French accent
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 130 gp. 1 Darkwood Shield.
Gerbo Garrick, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is bald on top and has large chestnut tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Gerbo embodies much of what other species detest in the Gnomes. He is obsessed with a lost civilization.
History: Gerbo was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's in love; and expand his business
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Has a crush. Occupation: Locksmith
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 14
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Giant, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Emen Reed, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses in black turtlenecks beneath a white coat with tan slacks. She has moderate length white hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She is the product a well kept family trust fund and as such has never really known need. She worked as a nervous Architect and found it very stressful. She now mingles about in high society.
Motivation: She's repulsed by the PC; and further expansion of business
Ideals: Philantrophist, Joker. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Architect
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 26 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 330 gp. Gold and topaz bottle stopper cork (500 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Finely wrought small gold bracelet (40 gp).
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