Emerald Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times. His cinnamon fur is drawn into a tight pony tail with a dagger scrunchie. He wears large thick round spectacles.
Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Impulsive, Mundane. Bonds: Religious, Mentor. Occupation: Blacksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 300 sp. 1 Masterwork Common Melee.
Morana Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'9". She is wearing a long, grey cloak. With wild white hair. Her eyes are likewise amber.
Personality: She is overprotective of those who hire her services. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born into a rich family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Laborer. She then took over the family business and is one of the better Laborer for hire.
Motivation: To clean up the streets.
Ideals: Justice. Bonds: Guardian, Rich, Job. Occupation: Laborer
Voice: Slow speaker
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Loopmottin Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears silk and lounges about seductively. Her hair is black and very short. She wears crescent spectacles with a black brim.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a font of random trivia from the lore and stories she has discovered
History: Loopmottin was born with her father's beautiful face. Brilliant and gifted she never wanted to apply herself. She tends to her Bricklayer job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business.
Ideals: Passionate, Logical, Gifted. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 19 (+4) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 gp.
Lidda Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears light armors faded through time and improper care. Beneath her clothing is a huge mess of scar tissue. Her feathered hat is riddled with cuts and holes. She has several tiny sapphire earrings on each ear.
Personality: Lidda hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She never wears the same outfit twice, unless she absolutely has to.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was taken from her home at a very young age. She now mingles about in high society.
Motivation: She is currently in port desperately looking for someone to get her out; and she is greedy
Ideals: Artistic. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Courier
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: 140 gp.
Leucis Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He carries with him a set of lances, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are silver and catlike.
Personality: He can speak with the recently deceased. He does not trust anyone and sleeps with one eye open.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Leucis took refuge in the ruined castle and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 350 gp.
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