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Advanced [show]


Eldon Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with grey pants. He is physically well-built. His golden hair is long and unkept. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Ugly. Bonds: Has a crush, Adventurer, Military. Occupation: Doctor

Voice: Smooth and feminine

Attributes [hide]

Eldon Loofollue, Male Gnome Warrior 3
Small (3'8") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2200 sp.


Social Check DCs


Blossom High-hill, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a robe, a symbol of strength around her neck, and a shortspear on her belt. Her blonde hair is cut short. Her hazel unseeing eyes seem to look past you.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Blossom's homeland. Blossom decided to take the middle way and become a bodyguard. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Blossom High-hill, Female Halfling Bard 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)15 (+2) 9 (-1)10 (+0)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 40 gp. Moonstone (60 gp).


Social Check DCs


Lone Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and carries ceremonial daggers. Her fur is cut close to her head. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She got into the Performer business at a young age. Her childhood dream was to be a Dyer, but she was a colossal failure. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Expand her business; and her relatives are trying to arrange a marriage

Ideals: Fighting, Joker, Persistence. Bonds: Job, Family. Occupation: Performer

Voice: growls and snarls, animalistic

Attributes [hide]

Lone Of Spirit, Female Tabaxi Sorcerer 3
Medium (6'3") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2400 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Werydd Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: 3'9" and lanky with angular features, she is an attractive figure. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has shaved her head bald. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a small toy that she constantly fidgets with.

History: Born in the north to a Sage, Werydd learned a great deal about her mother's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. She now owns her own business.

Motivation: To reunite with her absent mother; and to unite with her sister

Ideals: Joker. Flaws: Insane, Addict. Bonds: Attractive, Job, Family. Occupation: Sage

Voice: Australian accent

Attributes [hide]

Werydd Goldfinder, Female Dwarf Monk 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)13 (+1) 13 (+1)7 (-2)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bruz Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is drawn into a tight pony tail with a card scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of western immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Ideals: Joker, Philantrophist. Bonds: Poor, Attractive, Immigrant. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Bruz Winthrop, Male Half-Orc Commoner 2
Medium (5'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 160 gp. Eye agate (14 gp).


Social Check DCs

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