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Advanced [show]


Aline Brixton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a robe, a symbol of death around her neck, and a hammer on her belt. Her chestnut hair is thinning but still full. Her ears are large.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: The child of western immigrants she idolized her father. After coming to the age of reason, Aline took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.

Motivation: She feels kind of lost in life.

Ideals: Fighting, Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

Aline Brixton, Female Human Monk 1
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Melech Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He usually wears his green robe and has his flail always slung over his shoulder. His blue hair is thinning but still full. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Secretive, Disease. Bonds: Rich. Occupation: Farmer

Voice: Sore throat, cough

Attributes [hide]

Melech Laughter, Male Tiefling Bard 3
Medium (6'1") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1500 sp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Korag Rutherford, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a simple white robe with black stripes complete with hood. He is portly but not overly obese. His hair is greying and his face has many wrinkles. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Glassblower, his mother struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother.

Ideals: Disciplined, Artistic. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Korag Rutherford, Male Half-Orc Fighter 1
Medium (6'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)8 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Naeris Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear yellow pants and tee shirts. His auburn hair and beard is wavy and long. His hazel eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Slave. Occupation: Junk Dealer

Voice: Speaks with lips pursed

Attributes [hide]

Naeris Ray, Male Half-Elf Adept 2
Medium (5'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)13 (+1) 8 (-1)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs


Gurdis Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey costume with the symbols of the sun god on her torso. She carries a battered greataxe and tarnished scimitar as well. Her black hair is cut jaggedly and amateurishly. Her thin eyebrows rest above her beady amber eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Energy wise she seems alert and responsive.

History: Born in a small village she learned the ways of the warrior from her mother. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gurdis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Fighting, Passionate, Professionalism. Flaws: Ugly. Bonds: Nature. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Gurdis Loderr, Female Dwarf Expert 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)13 (+1) 18 (+4)12 (+1)
Skills Animal Handling +6, Sleight of Hand +1
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 330 gp.


Social Check DCs

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