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Advanced [show]


Everard Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a violet scarf. He has a very tight haircut. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He has achieved small success as a Junk Dealer.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Ideals: Professionalism. Flaws: Shy. Bonds: Rich, Job, Family. Occupation: Junk Dealer

Voice: Slow speaker

Attributes [hide]

Everard Berkeley, Male Human Fighter 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 15 (+2)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 pp. Bloodstone (60 gp). 4 Tanglefoot bags.


Social Check DCs


Barendd Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His red hair and beard is wavy and long. His eyes are a pleasant violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Assassin business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Barendd took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers.

Flaws: Ugly. Bonds: Family, Job, Nature. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Barendd Helcral, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)11 (+0) 12 (+1)12 (+1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 160 gp. Old masterpiece painting (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Watson Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this man typically wears red cloth garments or leather armor. His long red hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: He loves telling others what to do and how they should feel about things. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions; and nothing but the best is good enough for him

Ideals: Opinionated, Gifted, Logical. Flaws: Disease. Bonds: Religious. Occupation: Tailor

Voice: Soft and melodious

Attributes [hide]

Watson Elderberry, Male Halfling Warlock 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 16 (+3)11 (+0)
Skills Deception +2, History +4
Senses Passive Perception 13
Languages Common, Halfling, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 120 gp.


Social Check DCs


Akra Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She is portly but not overly obese. Her brass crest is kept up in a ponytail inside a small hat. Her gold eyes dart from person to person to random spaces in the air.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She never wears the same outfit twice, unless she absolutely has to.

History: Born to a poor family in the city she treasured whatever gifts she got. One day when Akra was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Akra was heart-stricken from the event, and her mother started working long hours to provde for them. By chance she met her brother recently and the two have been together since.

Motivation: To reunite with her absent father.

Ideals: Joker, Artistic. Flaws: Ugly, PTSD. Bonds: Poor, Family. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Akra Bhenkumbyrznaax, Female Dragonborn Expert 1
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Naal Nailo, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'8". He wears a simple tan robe with grey stripes complete with hood, and his gloved hand is found clutching a longbow. His hair is white and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting, Athletic. Bonds: Attractive, Religious. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Naal Nailo, Male Elf Warlock 1
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 11 (+0)17 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 140 gp.


Social Check DCs

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