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NPC Generator

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Advanced [show]


Lone Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her lavender fur is lengthy and is close to two feet long. She wears a mask on her face.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for her, and Lone does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Lone lived on a farm with her father, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Apothecary. She ran away from her former home and has been making her living as a Apothecary for the past few years.

Motivation: Regain custody of her son; and expand her business

Ideals: Joker. Flaws: Depressed. Bonds: Military, Family, Job. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

Lone Mist, Female Tabaxi Warlock 1
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 14 (+2)18 (+4)
Skills Intimidation +6
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 60 gp. 1 Average lock.


Social Check DCs


Mardnab Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She dresses in blue turtlenecks beneath a pastel coat with white slacks. She is physically well-built. She has dyed her greying silver hair a little too much giving a sharp silver color. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Sold as a small child to a necromancer, Mardnab was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has had some formal dancing training, and achieved minor success. She has never given up on her dancing dream.

Motivation: To protect her home.

Ideals: Gifted, Artistic. Bonds: Attractive, Guardian, Mentor. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Mardnab Oomtrowl, Female Gnome Adept 3
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)14 (+2) 11 (+0)10 (+0)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 3100 sp. 4 Thunderstones. 4 Holy water. 4 Holy water.


Social Check DCs


Roland Windsor, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown coat over a tan low-cut shirt, and a deerstalker hat upon his head. He has a blonde handlebar mustache and slicked back blonde hair. His green eyes are passionate and lively.

Personality: He is happy with his job as a Bowyer. He turns his eye from what people do, preferring to live and let live. He is a great chef.

History: Born in the south his family was never financially stable. His family was turned out during the war. He and his family wandered south to less war torn lands. He was granted divine powers by his dying brother.

Motivation: Sabotage a competitor; and expand his business

Ideals: Gifted. Flaws: PTSD. Bonds: Immigrant, Job, Poor. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Roland Windsor, Male Human Aristocrat 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 13 (+1)17 (+3)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 400 sp.


Social Check DCs


Simon Washington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tight fitting brown shirt and pants. His blonde hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born at the edge of vast forest. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Flaws: Insane, Selfish. Bonds: Family, Nature, Mentor. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Simon Washington, Male Human Ranger 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 gp.


Social Check DCs


Phann Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she typically wears yellow cloth garments or leather armor. She wears a wide-brimmed hat to hide her balding. She has a tattooed face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She plays an instrument quite well.

History: Sold as a small child to a slaver, Phann was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her druidic abilities were realized during a raid on her village. She used her abilities to travel the world and help people.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Philantrophist, Artistic, Gifted, Impeccable. Bonds: Mentor. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Phann Gentry, Female Half-Elf Commoner 2
Medium (5'4") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)11 (+0) 11 (+0)8 (-1)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 150 gp.


Social Check DCs

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