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Advanced [show]


Dagger Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses in pastel turtlenecks beneath a white coat with tan slacks, and sports empty pouches on his belt. He keeps his long red fur kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Tiefling compassion.

Flaws: Insomniac, Racist, Disease. Bonds: Rich, Attractive. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Dagger Of Dragons, Male Tabaxi Fighter 2
Medium (5'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 18 (+4)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 800 sp.


Social Check DCs


Five In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a bastard sword on his belt. He carries a battered nunchaku and tarnished bastard sword as well. His fur is cut close to his head. This hazel eyed northerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Mentor, Nature. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Five In the Wind, Male Tabaxi Expert 3
Medium (6'1") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Caramip Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears a Stetson hat to hide her balding. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is a Detective first and foremost. She believes firmly that knowledge should be universal. The war was a terrible time for her, and Caramip does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born in the west, but her parents moved at a very young age to the east. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Detective soon after.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Ugly, Depressed. Bonds: Job, Military, Immigrant. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Caramip Gobblefirn, Female Gnome Adept 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)9 (-1) 8 (-1)12 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Creega Brixton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears just a black suit. She is bristling with hidden weapons, mostly longswords and greataxes. She is bald on top and has large silver tufts of hair around her ears. Her hazel unseeing eyes seem to look past you.

Personality: While she acts the brute, she is far gentler than she would appear. She is obsessed with a lost civilization.

History: Born in a small village she learned the ways of the warrior from her father. A gypsy cursed her at a young age, leading to her ugly appearance. During her travels, Creega and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Creega discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Creega fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Criminal record, Adventurer. Occupation: Armorer

Voice: Excited and jittery

Attributes [hide]

Creega Brixton, Female Half-Orc Wizard 1
Medium (5'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Terran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 sp. A miniature golden chest with tiny emeralds lining the top (110 gp).


Social Check DCs


Erky Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has golden hair. His gray eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.

History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Depressed, Impulsive. Bonds: Rich, Adventurer. Occupation: Body Guard

Voice: Stutters

Attributes [hide]

Erky Loofollue, Male Gnome Barbarian 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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