Shump Coombs, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is auburn, silky, and of moderate length. He wears large thick round spectacles.
Personality: Shump hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He feeds upon the attention of others.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Shump took refuge in the old dungeon and found the beat up glaive and armor he uses now. He has since lost track of the people in his past.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Artistic. Bonds: Attractive, Nature, Family, Adventurer. Occupation: Mayor
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Gerard Mitchell, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He sports grey clothing, slightly heavier than average wear. He keeps his long black hair kept up in a rat tail. He has gleaming, smiling brown eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the north to a Fletcher, Gerard learned a great deal about his father's area of expertise. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerard's father didn't care for him much, and the feeling was mutual. He's also a talented Server, but doesn't like to broadcast it.
Motivation: Expand his business; and further expansion of business
Ideals: Disciplined, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Red-brown spinel (90 gp). 1 Masterwork Common Ranged Weapon.
Nuthra Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears light armors faded through time and improper care. She has a penchant for wearing a ring with an oversized amber on her left hand. She has dyed her greying blue crest a little too much giving a sharp blue color. She wears crescent spectacles with a black brim.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. A friendly and beautiful Dragonborn, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She is the product a well kept family trust fund and as such has never really known need. Like her mother and her brother before her, after school she went straight into learning to become a Merchant. She then took over the family business and is one of the better Merchant for hire.
Motivation: Expand her business; and further expansion of business
Flaws: Cynical. Bonds: Rich, Attractive, Job. Occupation: Merchant
Voice: Raspy
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Cloak On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his red fur to look like a famous performer. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He believes the world needs to unite to get rid of dire rats once and for all.
History: Cloak was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Cloak was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He is greedy; and revenge
Ideals: Athletic. Flaws: Addict. Bonds: Rich, Attractive, Enemies. Occupation: Sculptor
Voice: Italian accent
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 5000 cp.
Rieta Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: This woman likes to wear ponchos typically of a light green in addition to tight pants. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her chestnut hair is long and unkept. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She works hard and plays hard.
History: She served in the navy to pay for her family's outstanding loans. She found a children's book about a Tiefling Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy, Hedonist. Bonds: Rich, Military, Adventurer. Occupation: Cartwright
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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